Real in virtual or virtual in real? Intersecting virtual and real experience in open-world video games and heritage tourism
Journal of Heritage Tourism 19 巻 5 号
714-729 頁
2024-03-07 発行
アクセス数 : 30 件
ダウンロード数 : 0 件
今月のアクセス数 : 17 件
今月のダウンロード数 : 0 件
この文献の参照には次のURLをご利用ください : https://ir.lib.hiroshima-u.ac.jp/00056101
ファイル情報(添付) | |
タイトル ( eng ) |
Real in virtual or virtual in real? Intersecting virtual and real experience in open-world video games and heritage tourism
|
作成者 | |
収録物名 |
Journal of Heritage Tourism
|
巻 | 19 |
号 | 5 |
開始ページ | 714 |
終了ページ | 729 |
抄録 |
The increasing numbers of open-world games provide a sense of immersion, as if users were in a virtual world, by guaranteeing free movement within that world. One example is Ghost of Tsushima, a game developed by Sucker Punch Productions in the United States and released in 2020. The game was created by adding fictional elements to the historical facts surrounding the Mongol Empire’s invasion of the Japanese island of Tsushima in 1274. The developer implemented a virtual world as close as possible to the truth through thorough historical research into local records. This article aims to investigate the relationship and boundary between real and virtual tourism afforded by realistic virtual worlds, as well as provide a hybrid analysis of community discussions around Ghost of Tsushima on the social media forum Reddit. The community’s posts and comments suggest that the game cultivates a sense of immersion that can generate the desire to experience Tsushima, Japan in real life. However, this study also found that the game’s particular representations shape expectations in a way that influences the nature and extent of tourist initiatives.
|
著者キーワード |
Virtual tourism
online engagement
tourism
heritage
Japan
|
言語 |
英語
|
資源タイプ | 学術雑誌論文 |
出版者 |
Taylor & Francis
|
発行日 | 2024-03-07 |
権利情報 |
This is an Accepted Manuscript of an article published by Taylor & Francis in Journal of Heritage Tourism on 07 Mar 2024, available at: https://doi.org/10.1080/1743873X.2024.2322424.
This is not the published version. Please cite only the published version.
この論文は出版社版ではありません。引用の際には出版社版をご確認、ご利用ください。
|
出版タイプ | Accepted Manuscript(出版雑誌の一論文として受付されたもの。内容とレイアウトは出版社の投稿様式に沿ったもの) |
アクセス権 | エンバーゴ期間中 |
収録物識別子 |
[DOI] https://doi.org/10.1080/1743873X.2024.2322424
~の異版である
|
助成機関名 |
日本学術振興会
Japan Society for the Promotion of Science
|
助成機関識別子 |
[Crossref Funder] https://doi.org/10.13039/501100001691
|
研究課題名 |
日本の島嶼部における複合的観光システムのレジリエンスを高める要因の検討
Investigating factors that enhance the resilience of complex tourism systems on Japanese islands
|
研究課題番号 |
20K12400
|
助成機関名 |
日本学術振興会
Japan Society for the Promotion of Science
|
助成機関識別子 |
[Crossref Funder] https://doi.org/10.13039/501100001691
|
研究課題名 |
東アジアの島嶼部における観光の変革-ポストコロナ時代の新たな空間創造を目指して
Transforming Tourism on East Asian Islands: Towards New Spatial Creation in the Post-Corona Era
|
研究課題番号 |
23H03644
|
備考 | The full-text file will be made open to the public on 7 September 2025 in accordance with publisher's 'Terms and Conditions for Self-Archiving' |