Real in virtual or virtual in real? Intersecting virtual and real experience in open-world video games and heritage tourism

Journal of Heritage Tourism Volume 19 Issue 5 Page 714-729 published_at 2024-03-07
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Title ( eng )
Real in virtual or virtual in real? Intersecting virtual and real experience in open-world video games and heritage tourism
Creator
Source Title
Journal of Heritage Tourism
Volume 19
Issue 5
Start Page 714
End Page 729
Abstract
The increasing numbers of open-world games provide a sense of immersion, as if users were in a virtual world, by guaranteeing free movement within that world. One example is Ghost of Tsushima, a game developed by Sucker Punch Productions in the United States and released in 2020. The game was created by adding fictional elements to the historical facts surrounding the Mongol Empire’s invasion of the Japanese island of Tsushima in 1274. The developer implemented a virtual world as close as possible to the truth through thorough historical research into local records. This article aims to investigate the relationship and boundary between real and virtual tourism afforded by realistic virtual worlds, as well as provide a hybrid analysis of community discussions around Ghost of Tsushima on the social media forum Reddit. The community’s posts and comments suggest that the game cultivates a sense of immersion that can generate the desire to experience Tsushima, Japan in real life. However, this study also found that the game’s particular representations shape expectations in a way that influences the nature and extent of tourist initiatives.
Keywords
Virtual tourism
online engagement
tourism
heritage
Japan
Language
eng
Resource Type journal article
Publisher
Taylor & Francis
Date of Issued 2024-03-07
Rights
This is an Accepted Manuscript of an article published by Taylor & Francis in Journal of Heritage Tourism on 07 Mar 2024, available at: https://doi.org/10.1080/1743873X.2024.2322424.
This is not the published version. Please cite only the published version.
この論文は出版社版ではありません。引用の際には出版社版をご確認、ご利用ください。
Publish Type Accepted Manuscript
Access Rights embargoed access
Source Identifier
[DOI] https://doi.org/10.1080/1743873X.2024.2322424 isVersionOf
助成機関名
日本学術振興会
Japan Society for the Promotion of Science
助成機関識別子
[Crossref Funder] https://doi.org/10.13039/501100001691
研究課題名
日本の島嶼部における複合的観光システムのレジリエンスを高める要因の検討
Investigating factors that enhance the resilience of complex tourism systems on Japanese islands
研究課題番号
20K12400
助成機関名
日本学術振興会
Japan Society for the Promotion of Science
助成機関識別子
[Crossref Funder] https://doi.org/10.13039/501100001691
研究課題名
東アジアの島嶼部における観光の変革-ポストコロナ時代の新たな空間創造を目指して
Transforming Tourism on East Asian Islands: Towards New Spatial Creation in the Post-Corona Era
研究課題番号
23H03644
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