Real in virtual or virtual in real? Intersecting virtual and real experience in open-world video games and heritage tourism

Journal of Heritage Tourism 19 巻 5 号 714-729 頁 2024-03-07 発行
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タイトル ( eng )
Real in virtual or virtual in real? Intersecting virtual and real experience in open-world video games and heritage tourism
作成者
収録物名
Journal of Heritage Tourism
19
5
開始ページ 714
終了ページ 729
抄録
The increasing numbers of open-world games provide a sense of immersion, as if users were in a virtual world, by guaranteeing free movement within that world. One example is Ghost of Tsushima, a game developed by Sucker Punch Productions in the United States and released in 2020. The game was created by adding fictional elements to the historical facts surrounding the Mongol Empire’s invasion of the Japanese island of Tsushima in 1274. The developer implemented a virtual world as close as possible to the truth through thorough historical research into local records. This article aims to investigate the relationship and boundary between real and virtual tourism afforded by realistic virtual worlds, as well as provide a hybrid analysis of community discussions around Ghost of Tsushima on the social media forum Reddit. The community’s posts and comments suggest that the game cultivates a sense of immersion that can generate the desire to experience Tsushima, Japan in real life. However, this study also found that the game’s particular representations shape expectations in a way that influences the nature and extent of tourist initiatives.
著者キーワード
Virtual tourism
online engagement
tourism
heritage
Japan
言語
英語
資源タイプ 学術雑誌論文
出版者
Taylor & Francis
発行日 2024-03-07
権利情報
This is an Accepted Manuscript of an article published by Taylor & Francis in Journal of Heritage Tourism on 07 Mar 2024, available at: https://doi.org/10.1080/1743873X.2024.2322424.
This is not the published version. Please cite only the published version.
この論文は出版社版ではありません。引用の際には出版社版をご確認、ご利用ください。
出版タイプ Accepted Manuscript(出版雑誌の一論文として受付されたもの。内容とレイアウトは出版社の投稿様式に沿ったもの)
アクセス権 エンバーゴ期間中
収録物識別子
[DOI] https://doi.org/10.1080/1743873X.2024.2322424 ~の異版である
助成機関名
日本学術振興会
Japan Society for the Promotion of Science
助成機関識別子
[Crossref Funder] https://doi.org/10.13039/501100001691
研究課題名
日本の島嶼部における複合的観光システムのレジリエンスを高める要因の検討
Investigating factors that enhance the resilience of complex tourism systems on Japanese islands
研究課題番号
20K12400
助成機関名
日本学術振興会
Japan Society for the Promotion of Science
助成機関識別子
[Crossref Funder] https://doi.org/10.13039/501100001691
研究課題名
東アジアの島嶼部における観光の変革-ポストコロナ時代の新たな空間創造を目指して
Transforming Tourism on East Asian Islands: Towards New Spatial Creation in the Post-Corona Era
研究課題番号
23H03644
備考 The full-text file will be made open to the public on 7 September 2025 in accordance with publisher's 'Terms and Conditions for Self-Archiving'