Relation Between Daydreaming and Well‑Being: Moderating Effects of Otaku Contents and Mindfulness

Journal of Happiness Studies Volume 21 Page 1199-1223 published_at 2019-05-06
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Title ( eng )
Relation Between Daydreaming and Well‑Being: Moderating Effects of Otaku Contents and Mindfulness
Creator
Sugiura Tomoko
Source Title
Journal of Happiness Studies
Volume 21
Start Page 1199
End Page 1223
Abstract
The relationship between daydreaming and well-being were examined with mindfulness and consumption of Otaku contents (animations and games) as potential moderators. Recent theory suggests that both the context and contents of daydreaming matter in determining the beneficial effects of daydreaming. Mindfulness is a candidate for the former, whereas Otaku contents represent one for the latter. Metacognitive awareness and intentionality of daydreaming, and accepting relationship with the same, may facilitate such beneficial effects. As Otaku consumers obsessively engage in the imaginative contents, they will be adept at enjoying daydreaming of favorite contents. In Study 1, a survey of a large adult sample (n = 800), hierarchical regression analysis was employed to predict wellbeing from the three-way interaction of daydreaming × mindfulness × Otaku consumption. Significant three-way interactions emerged, predicting both life satisfaction and psychological well-being. Those high on either the non-judging facet of mindfulness or Otaku consumption showed a positive relationship between daydreaming and life satisfaction. Those low on both non-judging mindfulness and Otaku consumption showed a negative relationship between daydreaming and psychological well-being. In Study 2 (n = 104), priming of Otaku contents was employed in lieu of individual differences in Otaku consumption. Without Otaku priming, higher mindfulness revealed a positive relationship between daydreaming and life satisfaction. In addition, Otaku priming with short stimulus viewing time showed a positive relationship between daydreaming and subjective well-being (life satisfaction/positive mood). The results suggested that both contents and context of daydreaming affect well-being.
Keywords
Daydreaming
Mind-wandering
Otaku contents
Mindfulness
Well-being
Descriptions
This study was supported by a JSPS Grant-in-Aid for Scientific Research (C) to the first author (No. 26380929) and a JSPS Grant-in-Aid for JSPS Fellows to the second author (No. 13J40120).
The online version of this article (https ://doi.org/10.1007/s10902-019-00123 -9) contains supplementary material, which is available to authorized users.
Language
eng
Resource Type journal article
Publisher
Springer Verlag
Date of Issued 2019-05-06
Rights
© The Author(s) 2019. This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
Publish Type Version of Record
Access Rights open access
Source Identifier
[ISSN] 1389-4978
[ISSN] 1573-7780
[DOI] 10.1007/s10902-019-00123-9
[DOI] https://doi.org/10.1007/s10902-019-00123-9