コンピュータのメッセージがユーザーの気分と行為選択に及ぼす効果 <論文>
広島大学大学院総合科学研究科紀要. I, 人間科学研究 6 巻
19-32 頁
2011-12-31 発行
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この文献の参照には次のURLをご利用ください : https://doi.org/10.15027/33097
ファイル情報(添付) |
StudiesInHumanSciences_6_19.pdf
11.1 MB
種類 :
全文
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タイトル ( jpn ) |
コンピュータのメッセージがユーザーの気分と行為選択に及ぼす効果 <論文>
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タイトル ( eng ) |
Effects of a computer's messages on the user's feeling and action selection <Articles>
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作成者 |
三浦 郷史
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収録物名 |
広島大学大学院総合科学研究科紀要. I, 人間科学研究
Bulletin of the Graduate School of Integrated Arts and Sciences, Hiroshima University. I, Studies in human sciences
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巻 | 6 |
開始ページ | 19 |
終了ページ | 32 |
抄録 |
People like a person who speaks well of them, even if they know that person is a flatterer. Similarly, a computer that provides flattering messages is preferred to a computer that provides generic feedback. Here we examined whether the type of computer message can affect a user's behavior. According to the norm of reciprocity (i.e., people tend to accept the suggestions and requests of people who have been good to them), we expected, in turn, that a user would tend to accept the suggestions and requests of a computer that also spoke well of them. In the first experiment, 72 participants played a quiz game with a computer. The computer sometimes suggested that the participant's answer might be wrong; as such, the number of times the participant changed his or her mind was recorded. In the second experiment, 60 participants played a "20-question" game wherein the computer guessed the name of an animal the participant was asked to think on. In both experiments, participants received one of three types of computer messages — positive (flattering), negative (criticizing), or neutral (generic) — during the task. At the end, the computer asked the participants to update its database as much as they were willing to. Contrary to the prediction, the flattering computer was not appreciated very highly. However, it made the user calmer and more relaxed. The criticizing computer was rated as less likable than the other computers. The type of messages did not influence the acceptance rate of the computer's suggestion and request. The results suggest that the contents of computer messages can affect users' feeling but this effect may not be strong enough to change their behavior.
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著者キーワード |
human-computer interaction
media equation
flattery
criticism
decision making
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NDC分類 |
心理学 [ 140 ]
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言語 |
日本語
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資源タイプ | 紀要論文 |
出版者 |
広島大学大学院総合科学研究科
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発行日 | 2011-12-31 |
権利情報 |
Copyright (c) 2011 by Graduate School of Integrated Arts and Sciences, Hiroshima University All rights reserved
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出版タイプ | Version of Record(出版社版。早期公開を含む) |
アクセス権 | オープンアクセス |
収録物識別子 |
[ISSN] 1881-7688
[NCID] AA12198647
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