Constitution of Ms.PacMan Player with Critical-Situation Learning Mechanism

Fourth International Workshop on Computational Intelligence & Applications Proceedings : IWCIA 2008 Page 48-53 published_at 2008-12
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Title ( eng )
Constitution of Ms.PacMan Player with Critical-Situation Learning Mechanism
Creator
Handa Hisashi
Source Title
Fourth International Workshop on Computational Intelligence & Applications Proceedings : IWCIA 2008
Start Page 48
End Page 53
Abstract
We previously proposed evolutionary fuzzy systems of playing Ms.PacMan for the competitions. As a consequence of the evolution, reflective action rules such that PacMan tries to eat pills effectively until ghosts come close to PacMan are acquired. Such rules works well. However, sometimes it is too reflective so that PacMan go toward ghosts by herself in longer corridors. In this paper, a critical situation learning module is combined with the evolved fuzzy systems, i.e., reflective action module. The critical situation learning module is composed of Q-learning with CMAC. Location information of surrounding ghosts and the existence of power-pills are given to PacMan as state. This module punishes if PacMan is caught by ghosts. Therefore, this module learning which pairs of (state, action) cause her death. By using learnt Q-value, PacMan tries to survive much longer. Experimental results on Ms.PacMan elucidate the proposed method is promising since it can capture critical situations well. However, as a consequence of the large amount of memory required by CMAC, real time responses tend to be lost.
NDC
Technology. Engineering [ 500 ]
Language
eng
Resource Type conference paper
Publisher
IEEE SMC Hiroshima Chapter
Date of Issued 2008-12
Rights
(c) Copyright by IEEE SMC Hiroshima Chapter.
Publish Type Version of Record
Access Rights open access
Source Identifier
[ISSN] 1883-3977