Evolving FPS Game Players by Using Continuous EDA-RL

5th International Workshop on Computational Intelligence & Applications Proceedings : IWCIA 2009 Page 143-146 published_at 2009-11
アクセス数 : 728
ダウンロード数 : 99

今月のアクセス数 : 0
今月のダウンロード数 : 1
File
A1211.pdf 226 KB 種類 : fulltext
Title ( eng )
Evolving FPS Game Players by Using Continuous EDA-RL
Creator
Tsubota Hajime
Handa Hisashi
Source Title
5th International Workshop on Computational Intelligence & Applications Proceedings : IWCIA 2009
Start Page 143
End Page 146
Abstract
This paper extends EDA-RL, Estimation of Distribution Algorithms for Reinforcement Learning Problems, to continuous domain. The extended EDA-RL is used to constitiute FPS game players. In order to cope with continuous input-output relations, Gaussian Network is employed as in EBNA. Simulation results on Unreal Tournament 2004, one of major FPS games, confirm the effectiveness of the proposed method.
NDC
Technology. Engineering [ 500 ]
Language
eng
Resource Type conference paper
Publisher
IEEE SMC Hiroshima Chapter
Date of Issued 2009-11
Rights
(c) Copyright by IEEE SMC Hiroshima Chapter.
Publish Type Version of Record
Access Rights open access
Source Identifier
[ISSN] 1883-3977
[URI] http://www.hil.hiroshima-u.ac.jp/iwcia/2009/