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ID 52440
本文ファイル
著者
ANGIULLI, Arnaldo Andrea
抄録(英)
This article discusses the experiences of 13 Japanese lower-middle-class online gamers and their trade of weapons and rare objects collected in-game. The informants engaged in these exchanges through digital flea markets (DFM), even when the platforms banned the practice and threatened legal repercussions. These individuals’ sense of insecurity strengthened their relationship during these events. Informants’ offline performances did not mirror their indifference to the authority of the digital marketplace. This duality meant the users created an ambivalent morality that, in the online case, conveniently allowed them to contravene rules in the pursuit of profits. The informants argued they were resisting against an unfair rule that sought to outlaw their exchanges.
The aim of the article is two-folded. First, the article aims to observe informants’ use of resistance narratives to continue their trades. The second is to discuss what legitimized the ambivalent morality of the group in its quest for profit and in what way it functioned. This article argues that this ambiguity sprung from the internalization of neoliberal arguments, such as self-entrepreneurship and the marketization of individual abilities.
掲載誌名
国際協力研究誌
29巻
開始ページ
1
終了ページ
26
出版年月日
2022-06-01
出版者
広島大学大学院国際協力研究科
ISSN
1341-0903
NCID
言語
英語
NII資源タイプ
紀要論文
広大資料タイプ
学内刊行物(紀要等)
DCMIタイプ
text
フォーマット
application/pdf
著者版フラグ
publisher
権利情報
Copyright © 2022 Graduate School for International Development and Cooperation, Hiroshima University. 本紀要の一部・全部を問わず、著作権者(広島大学大学院国際協力研究科)の文章による許諾なしに複写・翻訳することを禁じます。
部局名
国際協力研究科
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