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ID 49109
file
title alternative
A study of the development and the challenges of science teaching materials using VR technology
creator
Saiga, Daisuke
subject
VR
teaching material
science class
abstract
The purpose of this study was to create and use VR contents as science teaching materials, and to clarify the problems in creating and using them and using them as teaching materials. Assuming that ordinary science teachers create VR content, we gave graduate students who have not learned programming the challenge of creating the VR content. Two types of contents were created using A-Frame, an open source framework. The theme of the contents created were observation of plants in the field and observation of somatic cell division.
As the results of this study, it was found that even programming beginners can create simple content with A-Frame, however, programming skills are necessary to create more advanced content. Regarding use, it was pointed out that the perspective was too emphasized and unrealistic. When used as a teaching material, there was a possibility that learning would not be deeply satisfied with the VR experience alone. At present, the position of the VR contents as science teaching materials is unclear. Further practical research is required.
description
本研究の一部は,JSPS科研費19K02708ならびに19K03144および17H01980の助成を受けて行った。
journal title
Hiroshima journal of school education
volume
Volume 26
start page
9
end page
14
date of issued
2020-03-20
publisher
広島大学大学院教育学研究科附属教育実践総合センター
issn
1341-111X
ncid
language
jpn
nii type
Departmental Bulletin Paper
HU type
Departmental Bulletin Papers
DCMI type
text
format
application/pdf
text version
publisher
department
Graduate School of Education
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