HiroshimaJSchEduc_26_9.pdf 833 KB
A study of the development and the challenges of science teaching materials using VR technology
The purpose of this study was to create and use VR contents as science teaching materials, and to clarify the problems in creating and using them and using them as teaching materials. Assuming that ordinary science teachers create VR content, we gave graduate students who have not learned programming the challenge of creating the VR content. Two types of contents were created using A-Frame, an open source framework. The theme of the contents created were observation of plants in the field and observation of somatic cell division.
As the results of this study, it was found that even programming beginners can create simple content with A-Frame, however, programming skills are necessary to create more advanced content. Regarding use, it was pointed out that the perspective was too emphasized and unrealistic. When used as a teaching material, there was a possibility that learning would not be deeply satisfied with the VR experience alone. At present, the position of the VR contents as science teaching materials is unclear. Further practical research is required.
Hiroshima journal of school education
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Departmental Bulletin Paper
Departmental Bulletin Papers
Graduate School of Education